Dev - AJAX - Make this filter/pages work
All Games Examples
Important Stuff
Introduce yourselves!
April 03, 2014
Newest Users
Joined: September 20, 2014
Joined: September 20, 2014
Joined: September 20, 2014
Joined: September 19, 2014
Joined: September 19, 2014
Recent Blogs

First blahg post! 1m
Yay! My first ever blog post! Not only on this site, but anywhere at all! This is a big moment for me, so I'd better get off on the right foot. Or the left. Doesn't really matter, seeing as I'm actually sitting at a keyboard typing this. Anyways, I got my Scary4Digits themes and I'm pumped and...

I Got My Themes Today!!! 1m
Wow I am excited today I actually got my theme assignment. I googled My themes just to see if there was a definition that would give me some inspiration, and to save you all the trouble of typing in to google to see what I found here are the...

Yal's S4D Devlog: Surface effects! 1m
Started working on my S4D game. Progress: - Used autoflagging to allow me to place random unlockable crap in rooms without caring about how to save if it's picked up or not. Normally spazzes out in Studio when savefiles are involved, but they won't be this time. - Used autotiling to not having...

S4D Mini Progress Reports 1m
This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog. And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Let's get this Party Started! 1m
I've been brainstorming the themes for a few days, have come up with a few ideas related to the themes as well as things I've wanted to flesh out / experiment with a bit more from the tech stack / implementation side as well. What I've come up with so far: Tech Stack - client will be...

Scary4Digits 2014 Random Brainstorming 1m
Hiya! First time posting here. So I was assigned with these three themes for the S4D14: Deprived Senses, Emptiness, Black Magic. Let's start by throwing all the ideas about the themes, shall we? Deprived Senses Quite literal. The easiest and most exploitable is the sense of...

S4D -First hours of work. 1m
I want to make smaller but more frequent updates this time around, instead of writing giant blog posts at the end of every few week (month). Maybe every 48h or so. I've been working on a tile editor and a tile sheet. Will not disclose more information. Until the next update!...

3d stuff n stuff 1m
I was working on that 2.5d game for a while and i've got the engine in a great state, but i've decided to move the Adventure Game project to Unity. I'll the using the 2.5d engine for some upcoming smaller projects. It's also been a long time since i've done anything in 3d, but i was able to...

"Final" ideas for the competition 1m
##"FINAL" IDEAS: Okay, the competition begins tomorrow so I decided to try to finish all the brainstorming today. In my previous blog I introduced my first concept, but like always, I abandoned it. I didn't feel like making just another arcade-like game where you shoot and kill and...

The Themes have arrived! 1m
So looks like the themes have arrived. Mine are "Emptiness, Possession, Shadows" Time to start brainstorming. Have a few ideas already, having the 'shadows' theme is pretty cool, can play around with some fun lighting experiments. Possession gave me a few thoughts when I saw it on the...

wip mockup 1m
Well some might remember I was making this mockup a year or two ago I still really want to make this game, or at least entertain the possibility. But I've thrown the whole mockup out because it looks like shit and I'm starting again So...

Block Physics 2m
Yes, it's a Minecraft rip-off. Ever since I first played Minecraft, I've had this idea for a Minecraft/Garry's Mod-like game which would work out something like this: - Instead of all blocks in the game belonging to a giant world grid (like Minecraft), when a single block is placed, it...

Prev Page | Next Page
Recent Activity
Active Users (0)